OpenGL man pages
gluBeginPolygon.3gl (GLU versions 1.0 and 1.1)NamegluBeginPolygon, gluEndPolygon - delimit a polygon description C Specificationvoid gluBeginPolygon( GLUtriangulatorObj *tobj ) void gluEndPolygon( GLUtriangulatorObj *tobj ) Parameterstobj Specifies the tessellation object (created with gluNewTess). DescriptiongluBeginPolygon and gluEndPolygon delimit the definition of a nonconvex polygon. To define such a polygon, first call gluBeginPolygon. Then define the contours of the polygon by calling gluTessVertex for each vertex and gluNextContour to start each new contour. Finally, call gluEndPolygon to signal the end of the definition. See the gluTessVertex and gluNextContour reference pages for more details. Once gluEndPolygon is called, the polygon is tessellated, and the resulting triangles are described through callbacks. See gluTessCallback for descriptions of the callback functions. ExampleA quadrilateral with a triangular hole in it can be described like this: gluBeginPolygon(tobj); gluTessVertex(tobj, v1, v1); gluTessVertex(tobj, v2, v2); gluTessVertex(tobj, v3, v3); gluTessVertex(tobj, v4, v4); gluNextContour(tobj, GLU_INTERIOR); gluTessVertex(tobj, v5, v5); gluTessVertex(tobj, v6, v6); gluTessVertex(tobj, v7, v7); gluEndPolygon(tobj); See AlsogluNewTess, gluNextContour, gluTessCallback, gluTessVertex Introduction | Alphabetic | Specification Last Edited:
Fri Dec 6 11:18:03 EST 1996
by
AFV |