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Файл
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Описание
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Shadow | Real-time soft shadows. Press 'h' for a help menu. Drag the middle mouse button to rotate the scene. |
Signal | Demonstration of picking and rendering luminous objects. Drag the middle mouse button to spin the object. Move the mouse over the bulbs to light them. |
Simplecap | Simple demonstration of using OpenGL's stencil test to cap clipped objects. |
Simpleci | Simple program that shows how to do multi-colored material lighting in color index mode. |
Smooth | Wavefront .OBJ file format model reader/writer manipulator. Use the left mouse button to move, middle mouse button to rotate and right mouse button for menu. |
Starfield | An example of a scrolling starfield in OpenGL. You really have to see this one in action to appreciate it! Screen-saver mode also available (#define SCREEN_SAVER_MODE when compiling). |
Statue | This image is a snapshot of a program I wrote called "statue". It shows off the texturing and blending features of OpenGL. I wrote the main algorithm for the reflectance about 3 years ago, and nothing really came of it. But at SIGGRAPH '95, SGI was showing off the same effect, and I started to spice up my old program (it was called "mirror"). This is the result. Quite amazing reflection for real-time rendering. |
Strip | A simple program to show how to do a 'swaptmesh' to generate a longer triangle strip in OpenGL. |
Teapots | This program demonstrates lots of material properties. A single light source illuminates the objects. |
Texenv | Demonstrates texture environment modes and internal image formats. |