Chapter 1
Introduction to OpenGL
Chapter Objectives
After reading this chapter, you'll be able to do the following:
- Appreciate in general terms what OpenGL does
- Identify different levels of rendering complexity
- Understand the basic structure of an OpenGL program
- Recognize OpenGL command syntax
- Identify the sequence of operations of the OpenGL rendering
pipeline
- Understand in general terms how to animate
graphics in an OpenGL program
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This chapter introduces OpenGL. It has the following major
sections:
- "What Is OpenGL?"
explains what OpenGL is, what it does and doesn't do, and how it works.
- "A Smidgen of OpenGL Code"
presents a small OpenGL program and briefly discusses it. This section also
defines a few basic computer-graphics terms.
- "OpenGL Command Syntax"
explains some of the conventions and notations used by OpenGL commands.
- "OpenGL as a State Machine"
describes the use of state variables in OpenGL and the commands for querying,
enabling, and disabling states.
- "OpenGL Rendering Pipeline"
shows a typical sequence of operations for processing geometric and image
data.
- "OpenGL-Related Libraries"
describes sets of OpenGL-related routines, including an auxiliary library
specifically written for this book to simplify programming examples.
- "Animation" explains in general terms how to create pictures on the screen
that move.
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