OpenGL man pages
glRotate.3glNameglRotated, glRotatef - multiply the current matrix by a rotation matrix C Specificationvoid glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) Parametersangle Specifies the angle of rotation, in degrees. x, y, z Specify the x, y, and z coordinates of a vector, respectively. DescriptionglRotate computes a matrix that performs a counterclockwise rotation of angle degrees about the vector from the origin through the point (x, y, z). The current matrix (see glMatrixMode) is multiplied by this rotation matrix, with the product replacing the current matrix. That is, if M is the current matrix and R is the translation matrix, then M is replaced with M · R. If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system. ErrorsGL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd. Associated GetsglGet with argument GL_MATRIX_MODE glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX See AlsoglMatrixMode, glMultMatrix, glPushMatrix, glScale, glTranslate Introduction | Alphabetic | Specification Last Edited:
Fri Dec 6 11:18:03 EST 1996
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