Digital Equipment Corporation OpenGL man pages



  glRectd, glRectf, glRecti, glRects, glRectdv,	glRectfv, glRectiv, glRectsv
  - draw a rectangle

C Specification

  void glRectd(	GLdouble x1,
		GLdouble y1,
		GLdouble x2,
		GLdouble y2 )
  void glRectf(	GLfloat	x1,
		GLfloat	y1,
		GLfloat	x2,
		GLfloat	y2 )
  void glRecti(	GLint x1,
		GLint y1,
		GLint x2,
		GLint y2 )
  void glRects(	GLshort	x1,
		GLshort	y1,
		GLshort	x2,
		GLshort	y2 )


  x1, y1 Specify one vertex of a rectangle.

  x2, y2 Specify the opposite vertex of	the rectangle.

C Specification

  void glRectdv( const GLdouble	*v1,
		 const GLdouble	*v2 )
  void glRectfv( const GLfloat *v1,
		 const GLfloat *v2 )
  void glRectiv( const GLint *v1,
		 const GLint *v2 )
  void glRectsv( const GLshort *v1,
		 const GLshort *v2 )


  v1   Specifies a pointer to one vertex of a rectangle.

  v2   Specifies a pointer to the opposite vertex of the rectangle.


  glRect supports efficient specification of rectangles	as two corner points.
  Each	rectangle command takes	four arguments,	organized either as two
  consecutive pairs of (x,y) coordinates, or as	two pointers to	arrays,	each
  containing an	(x,y) pair.  The resulting rectangle is	defined	in the z=0

  glRect(x1, y1, x2, y2) is exactly equivalent to the following	sequence:
  glBegin(GL_POLYGON); glVertex2(x1, y1); glVertex2(x2,	y1); glVertex2(x2,
  y2); glVertex2(x1, y2); glEnd(); Note	that if	the second vertex is above
  and to the right of the first	vertex,	the  rectangle is constructed with a
  counterclockwise winding.


  GL_INVALID_OPERATION is generated if glRect is called	between	a call to
  glBegin and the corresponding	call to	glEnd.

See Also

  glBegin, glVertex

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Last Edited: Fri Dec 6 11:18:03 EST 1996 by AFV
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