glReadPixels.3gl
Digital Equipment Corporation OpenGL man pages

glReadPixels.3gl




Name

  glReadPixels - read a	block of pixels	from the frame buffer


C Specification

  void glReadPixels( GLint x,
		     GLint y,
		     GLsizei width,
		     GLsizei height,
		     GLenum format,
		     GLenum type,
		     GLvoid *pixels )


Parameters


  x, y Specify the window coordinates of the first pixel that is read from
       the frame buffer.  This location	is the lower left corner of a
       rectangular block of pixels.

  width, height
       Specify the dimensions of the pixel rectangle.  width and height	of
       one correspond to a single pixel.

  format
       Specifies the format of the pixel data.	The following symbolic values
       are accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT,
       GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE,
       and GL_LUMINANCE_ALPHA.

  type Specifies the data type of the pixel data.  Must	be one of
       GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT,	GL_SHORT,
       GL_UNSIGNED_INT,	GL_INT,	or GL_FLOAT.

  pixels
       Returns the pixel data.

Description

  glReadPixels returns pixel data from the frame buffer, starting with the
  pixel	whose lower left corner	is at location (x, y), into client memory
  starting at location pixels.	Several	parameters control the processing of
  the pixel data before	it is placed into client memory.  These	parameters
  are set with three commands: glPixelStore, glPixelTransfer, and glPixelMap.
  This reference page describes	the effects on glReadPixels of most, but not
  all of the parameters	specified by these three commands.

  glReadPixels returns values from each	pixel with lower left-hand corner at
  (x + i, y + j) for 0<=i<width and 0<=j<height. This pixel is said to be the
  ith pixel in the jth row. Pixels are returned	in row order from the lowest
  to the highest row, left to right in each row.

  format specifies the format for the returned pixel values.  Accepted values
  for format are as follows:

  GL_COLOR_INDEX
	    Color indices are read from	the color buffer selected by
	    glReadBuffer.  Each	index is converted to fixed point, shifted
	    left or right depending on the value and sign of GL_INDEX_SHIFT,
	    and	added to GL_INDEX_OFFSET. If GL_MAP_COLOR is GL_TRUE, indices
	    are	replaced by their mappings in the table	GL_PIXEL_MAP_I_TO_I.

  GL_STENCIL_INDEX
	    Stencil values are read from the stencil buffer.  Each index is
	    converted to fixed point, shifted left or right depending on the
	    value and sign of GL_INDEX_SHIFT, and added	to GL_INDEX_OFFSET.
	    If GL_MAP_STENCIL is GL_TRUE, indices are replaced by their
	    mappings in	the table GL_PIXEL_MAP_S_TO_S.

  GL_DEPTH_COMPONENT
	    Depth values are read from the depth buffer.  Each component is
	    converted to floating point	such that the minimum depth value
	    maps to 0.0	and the	maximum	value maps to 1.0.  Each component is
	    then multiplied by GL_DEPTH_SCALE, added to	GL_DEPTH_BIAS, and
	    finally clamped to the range [0,1].

  GL_RED

  GL_GREEN

  GL_BLUE

  GL_ALPHA

  GL_RGB

  GL_RGBA

  GL_LUMINANCE

  GL_LUMINANCE_ALPHA
	    Processing differs depending on whether color buffers store	color
	    indices or RGBA color components.  If color	indices	are stored,
	    they are read from the color buffer	selected by glReadBuffer.
	    Each index is converted to fixed point, shifted left or right
	    depending on the value and sign of GL_INDEX_SHIFT, and added to
	    GL_INDEX_OFFSET. Indices are then replaced by the red, green,
	    blue, and alpha values obtained by indexing	the
	    GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B,
	    and	GL_PIXEL_MAP_I_TO_A tables.  Each of these tables must be of
                  n
	    size 2 , but n may be different for different tables. Before an
                                                                 n
	    index is used to look up a value in a table of size 2 it must
                               n
	    be masked against 2 -1.

	    If RGBA color components are stored	in the color buffers, they
	    are	read from the color buffer selected by glReadBuffer.  Each
	    color component is converted to floating point such	that zero
	    intensity maps to 0.0 and full intensity maps to 1.0.  Each
	    component is then multiplied by GL_c_SCALE and added to
	    GL_c_BIAS, where c is RED, GREEN, BLUE, or ALPHA.  Finally,	if
	    GL_MAP_COLOR is GL_TRUE, Each component is clamped to the range
	    [0,1], scaled to the size of its corresponding table, and is then
	    replaced by	its mapping in the table GL_PIXEL_MAP_c_TO_c, where c
	    is R, G, B,	or A.

	    Unneeded data is then discarded.  For example, GL_RED discards
	    the	green, blue, and alpha components, while GL_RGB	discards only
	    the	alpha component.  GL_LUMINANCE computes	a single component
	    value as the sum of	the red, green,	and blue components, and
	    GL_LUMINANCE_ALPHA does the	same, while keeping alpha as a second
	    value.  The	final values are clamped to the	range [0,1].

  The shift, scale, bias, and lookup factors described above are all
  specified by glPixelTransfer.	 The lookup table contents themselves are
  specified by glPixelMap.

  The final step involves converting the indices or components to the proper
  format, as specified by type.	 If format is GL_COLOR_INDEX or
  GL_STENCIL_INDEX and type is not GL_FLOAT, each index	is masked with the
  mask value given in the following table.  If type is GL_FLOAT, then each
  integer index	is converted to	single-precision floating-point	format.

  If format is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
  GL_LUMINANCE,	or GL_LUMINANCE_ALPHA and type is not GL_FLOAT,	each
  component is multiplied by the multiplier shown in the following table.  If
  type is GL_FLOAT, then each component	is passed as is	(or converted to the
  client's single-precision floating-point format if it	is different from the
  one used by the GL).

	    -------------------------------------------------------
	    |      type        | index mask | component conversion |
	    -------------------------------------------------------
	    |GL_UNSIGNED_BYTE  |   2^8-1    |	    (2^8-1)c	   |
	    |	  GL_BYTE      |   2^7-1    |	 [(2^8-1)c-1]/2	   |
	    |	 GL_BITMAP     |     1	    |	       1	   |
	    |GL_UNSIGNED_SHORT |   2^16-1   |	   (2^16-1)c	   |
	    |	 GL_SHORT      |   2^15-1   |	[(2^16-1)c-1]/2	   |
	    | GL_UNSIGNED_INT  |   2^32-1   |	   (2^32-1)c	   |
	    |	  GL_INT       |   2^31-1   |	[(2^32-1)c-1]/2	   |
	    |    GL_FLOAT      |    none    |          c           |
	    -------------------------------------------------------

  Return values	are placed in memory as	follows.  If format is
  GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT,	GL_RED,	GL_GREEN,
  GL_BLUE, GL_ALPHA, or	GL_LUMINANCE, a	single value is	returned and the data
  for the ith pixel in the jth row is placed in	location (j) width + i.
  GL_RGB returns three values, GL_RGBA returns four values, and
  GL_LUMINANCE_ALPHA returns two values	for each pixel,	with all values
  corresponding	to a single pixel occupying contiguous space in	pixels.
  Storage parameters set by glPixelStore, such as GL_PACK_SWAP_BYTES and
  GL_PACK_LSB_FIRST, affect the	way that data is written into memory. See
  glPixelStore for a description.

Notes

  Values for pixels that lie outside the window	connected to the current GL
  context are undefined.

  If an	error is generated, no change is made to the contents of pixels.

Errors

  GL_INVALID_ENUM is generated if format or type is not an accepted value.

  GL_INVALID_VALUE is generated	if either width	or height is negative.

  GL_INVALID_OPERATION is generated if format is GL_COLOR_INDEX and the	color
  buffers store	RGBA color components.

  GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there
  is no	stencil	buffer.

  GL_INVALID_OPERATION is generated if format is GL_DEPTH_COMPONENT and	there
  is no	depth buffer.

  GL_INVALID_OPERATION is generated if glReadPixels is executed	between	the
  execution of glBegin and the corresponding execution of glEnd.


Associated Gets

  glGet	with argument GL_INDEX_MODE



See Also

  glCopyPixels,	glDrawPixels, glPixelMap, glPixelStore,	glPixelTransfer,
  glReadBuffer

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Last Edited: Fri Dec 6 11:18:03 EST 1996 by AFV
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