Digital Equipment Corporation OpenGL man pages



  glLoadName - load a name onto	the name stack

C Specification

  void glLoadName( GLuint name )


  name	Specifies a name that will replace the top value on the	name stack.


  The name stack is used during	selection mode to allow	sets of	rendering
  commands to be uniquely identified.  It consists of an ordered set of
  unsigned integers.  glLoadName causes	name to	replace	the value on the top
  of the name stack, which is initially	empty.

  The name stack is always empty while the render mode is not GL_SELECT.
  Calls	to glLoadName while the	render mode is not GL_SELECT are ignored.


  GL_INVALID_OPERATION is generated if glLoadName is called while the name
  stack	is empty.

  GL_INVALID_OPERATION is generated if glLoadName is executed between the
  execution of glBegin and the corresponding execution of glEnd.

Associated Gets

  glGet	with argument GL_NAME_STACK_DEPTH
  glGet	with argument GL_MAX_NAME_STACK_DEPTH

See Also

  glInitNames, glPushName, glRenderMode, glSelectBuffer

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Last Edited: Fri Dec 6 11:18:03 EST 1996 by AFV
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