OpenGL man pages
glHint.3glNameglHint - specify implementation-specific hints C Specificationvoid glHint( GLenum target, GLenum mode ) Parameterstarget Specifies a symbolic constant indicating the behavior to be controlled. GL_FOG_HINT, GL_LINE_SMOOTH_HINT, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, and GL_POLYGON_SMOOTH_HINT are accepted. mode Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. DescriptionCertain aspects of GL behavior, when there is room for interpretation, can be controlled with hints. A hint is specified with two arguments. target is a symbolic constant indicating the behavior to be controlled, and mode is another symbolic constant indicating the desired behavior. mode can be one of the following: GL_FASTEST The most efficient option should be chosen. GL_NICEST The most correct, or highest quality, option should be chosen. GL_DONT_CARE The client doesn't have a preference. Though the implementation aspects that can be hinted are well defined, the interpretation of the hints depends on the implementation. The hint aspects that can be specified with target, along with suggested semantics, are as follows: GL_FOG_HINT Indicates the accuracy of fog calculation. If per- pixel fog calculation is not efficiently supported by the GL implementation, hinting GL_DONT_CARE or GL_FASTEST can result in per-vertex calculation of fog effects. GL_LINE_SMOOTH_HINT Indicates the sampling quality of antialiased lines. Hinting GL_NICEST can result in more pixel fragments being generated during rasterization, if a larger filter function is applied. GL_PERSPECTIVE_CORRECTION_HINT Indicates the quality of color and texture coordinate interpolation. If perspective-corrected parameter interpolation is not efficiently supported by the GL implementation, hinting GL_DONT_CARE or GL_FASTEST can result in simple linear interpolation of colors and/or texture coordinates. GL_POINT_SMOOTH_HINT Indicates the sampling quality of antialiased points. Hinting GL_NICEST can result in more pixel fragments being generated during rasterization, if a larger filter function is applied. GL_POLYGON_SMOOTH_HINT Indicates the sampling quality of antialiased polygons. Hinting GL_NICEST can result in more pixel fragments being generated during rasterization, if a larger filter function is applied. NotesThe interpretation of hints depends on the implementation. glHint can be ignored. ErrorsGL_INVALID_ENUM is generated if either target or mode is not an accepted value. GL_INVALID_OPERATION is generated if glHint is executed between the execution of glBegin and the corresponding execution of glEnd. Introduction | Alphabetic | Specification Last Edited:
Fri Dec 6 11:18:03 EST 1996
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