|
|
|
Файл
|
Описание
|
| Shadow |
Real-time soft shadows. Press 'h' for a help
menu. Drag the middle mouse button to rotate the scene. |
| Signal |
Demonstration of picking and rendering luminous
objects. Drag the middle mouse button to spin the object. Move the mouse
over the bulbs to light them. |
| Simplecap |
Simple demonstration of using OpenGL's stencil
test to cap clipped objects. |
| Simpleci |
Simple program that shows how to do multi-colored
material lighting in color index mode. |
| Smooth |
Wavefront .OBJ file format model reader/writer
manipulator. Use the left mouse button to move, middle mouse button to rotate
and right mouse button for menu. |
| Starfield |
An example of a scrolling starfield in OpenGL.
You really have to see this one in action to appreciate it! Screen-saver
mode also available (#define SCREEN_SAVER_MODE when compiling). |
| Statue |
This image is a snapshot of a program I wrote
called "statue". It shows off the texturing and blending features of OpenGL.
I wrote the main algorithm for the reflectance about 3 years ago, and nothing
really came of it. But at SIGGRAPH '95, SGI was showing off the same effect,
and I started to spice up my old program (it was called "mirror"). This
is the result. Quite amazing reflection for real-time rendering. |
| Strip |
A simple program to show how to do a 'swaptmesh'
to generate a longer triangle strip in OpenGL. |
| Teapots |
This program demonstrates lots of material properties. A single light source illuminates the objects. |
| Texenv |
Demonstrates texture environment modes and
internal image formats. |
|
|